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    Match Fitness drill

    Seven v Four Overload Game

    Maximise acceleration and deceleration load, which is the demand that outnumbers sprinting in every position.

    Time
    20 minutes
    Players
    11 to 22 players
    Intensity
    High
    Equipment
    Ball, cones
    Space
    20m x 20m grid
    Positions
    All positions

    Setup

    A tight 20m x 20m grid marked with cones, roughly 400 square metres. Seven attackers against four defenders, and a ball.

    How to run it

    1. Play one-touch rugby in the small grid, with seven attackers against four defenders so the attack always has an overload to exploit.
    2. On every touch the ball is tapped immediately on the mark and the defenders must scramble to reorganise against the extra numbers.
    3. Play bouts of 90 seconds to under 3 minutes with a minute between them, for 3 to 6 bouts, rotating who defends.
    4. This format produces the lowest top speeds of any conditioning game but by far the highest acceleration and deceleration load, so reach for it when accelerations are what you actually want to train.

    Coaching cues

    • One touch, immediate tap on the mark
    • Defence scrambles - never set and wait
    • This is an acceleration game, not a speed game

    Common mistakes

    • Playing it on too big a grid, which turns it into a running game and loses the acceleration density entirely
    • Never rotating the defenders, who carry by far the heaviest load

    All 8 match fitness drills