Blueprint RugbyBuild a session

    Match Fitness drill

    Four v Four Conditioning Game

    Reach high running intensity and near-maximum speed inside a game, which full-sided rugby never does.

    Time
    20 minutes
    Players
    8 to 12 players
    Intensity
    High
    Equipment
    Ball, cones
    Space
    30m x 40m grid
    Positions
    All positions

    Setup

    A 30m x 40m grid marked with cones, giving 150 square metres per player. A ball and bibs.

    How to run it

    1. Play modified touch rugby with the defence required to retreat onside after every touch, turning the ball over on an error or when the touch count is exceeded.
    2. Play four periods of 3 minutes with 1 to 2 minutes between them, restarting immediately from a tap on the mark rather than walking back.
    3. Whoever holds the clock does not stop play to coach - all feedback goes into the rest interval.
    4. Four against four on this grid gives every player more running per minute, and gets them closer to top speed, than a big-sided game on the same pitch.

    Coaching cues

    • Restart on the mark immediately, never walk back
    • Defence must retreat onside every single time
    • Coach the clock, not the game

    Common mistakes

    • Letting the numbers drift up as substitutes join in, which quietly kills the high-speed exposure
    • Intensity collapsing because the skill demand is too high - reduce defensive pressure rather than shouting for more effort

    Session plans that use this drill

    All 8 match fitness drills