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    Kicking drill

    Aerial Noughts and Crosses

    Train kick selection, accuracy, contested catching and chase decisions all at once, competitively.

    Time
    25 minutes
    Players
    2 to 12 players
    Intensity
    Medium
    Equipment
    Ball, cones
    Space
    Two 30m squares, 10m apart
    Positions
    All positions

    Setup

    Two 30m squares each divided into nine 10m x 10m squares, with a 10m buffer zone between them. Multiple balls and bibs or cones to mark the squares.

    How to run it

    1. Nominate a target square out loud and kick into your opponents' grid; in the first game the square is marked regardless of whether it lands, is caught or missed, and you play until one team makes three in a line.
    2. In the second game the square is only marked if the ball lands, drops or is missed, so a clean catch now negates the score.
    3. In the third game add a player per team who may chase and catch, and mark the square if their own chaser catches it.
    4. Encourage varied kick heights, trajectories and spin, and keep multiple balls ready because dead time kills this game.
    5. Play best of three games.

    Coaching cues

    • Call the target square before you kick
    • Vary the trajectory - the same kick every time gets caught
    • Multiple balls ready, keep it moving

    Common mistakes

    • Kicking the same flat punt every time, which the opposition simply catches
    • Not calling the square first, which turns it into random kicking with no accuracy demand

    All 16 kicking drills