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    Session plan

    Under 12 rugby training session plan

    An under 12 rugby session should be about 60 minutes of mostly games and ball work: a fun warm-up, passing and simple two on one decisions, a short block on falling and presenting the ball safely, and a small-sided game. Keep every player active with a ball and keep explanations short.

    Length
    60 minutes
    Players
    12 to 24 players
    For
    Under 11 and under 12 club or school teams
    Focus
    Handling, support play and safe contact basics
    Equipment
    One ball per two players, Cones, Bibs in two colours

    The session, block by block

    Minutes from the start of the session. Linked blocks have a full drill write-up.
    TimeBlockWhat to do
    0 to 8 min8 minBall familiarisationEveryone has a ball as they arrive: around the waist, through the legs, figure-of-eights, then jogging while moving the ball around the body. Eyes up, fingers spread.Ball Familiarisation Series drill
    8 to 15 min7 minWarm-up tag gameA chasing game in a 20m square, such as ball tag where the taggers pass the ball to tag. It gets them moving, turning and handling without lining up.
    15 to 27 min12 minPassing progressionPairs pass from close range, then step back, then walk, jog and run down the pitch passing. Look for a smooth swing across the body and early hands from the catcher.Pass Progression drill
    27 to 37 min10 minSupport and passGroups of three: one becomes a defender, the carrier runs at them and passes only once they commit, and the support player calls for the ball. Rotate every rep.Support and Pass drill
    37 to 45 min8 minFalling and ball presentationLearning to go to ground safely with the ball: from kneeling, then a squat, then walking. Roll onto the shoulder and upper back, never land on the hands, and place the ball long.Falling and Ball Presentation drill
    45 to 57 min12 minSmall-sided gameTouch or tag rugby, five or six a side on a narrow pitch, with your age grade's rules. Reward a try scored from a two on one with a bonus point.
    57 to 60 min3 minCool-down and reviewWalk, light stretches and two quick questions: when should you pass in a two on one, and how do you fall safely?
    Total60 minutes

    Coaching notes

    • Aim for every player to touch the ball as often as possible. Lines of six waiting for a turn are the enemy at this age.
    • Explain in under a minute, then let them play and coach on the run.
    • If your age grade plays full tackle, swap the falling block for the kneeling tackle progression and keep it at kneeling or walking pace.
    • Praise good decisions, not just tries: a well-timed pass that lets a mate score counts.

    Safety

    • Follow your union's age-grade rules for contact, scrums and line-outs. They decide what this age group is allowed to do.
    • Warm up properly before any contact, and only move a group to the next contact stage when they are doing the current one well.
    • Pair players by size, strength and experience for contact work, not by friendship groups.
    • Know the signs of concussion and stop any player you are worried about. If in doubt, sit them out, and follow your union's return-to-play guidance.
    • Have a first aid kit, water and someone with current first aid training at every session.

    Questions coaches ask

    How long should an under 12 rugby training session be?
    About 60 minutes is plenty for most under 12 groups. Concentration drops after that, and a shorter session full of games keeps them coming back.
    Should under 12s do tackling at training?
    Only if your union's age-grade rules allow tackle at this age, and only through a slow progression that starts on the knees. If your grade plays tag or touch, practise falling and ball presentation instead.
    What should I focus on with under 12s?
    Catching, passing, running into space and simple decisions like the two on one. Those skills carry into every level of the game.
    How do I keep a big group of kids busy?
    Run several small grids at once with three to six players each, and have a parent or older player help watch one grid. Small groups mean more touches and less waiting.

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